2/12/2023 0 Comments Hair c4d![]() Use this setting to define how the instances should be scaled in accordance with the thickness of the hair. This setting defines along which axis the instanced object will run along the hair. Make sure that the object is made up of as few polygons as possible, since memory requirements can increase dramatically once the object is instanced. Place the object, from the Object Manager, into this field that should be used in place of the hair. If shaders are animated in the Hair material (e.g., in the Displace channel in order to simulate hair billowing in the wind), activating this option will refresh the generation type at each frame. If you want to create caps, select the Spline option and assign a Sweep object to it, which will give you more control. ![]() ![]() It is not possible to generate caps for this Sweep. Use the Axis setting to define the axis on which the spline object should run along the hair in order to generate the volume of the hair. To define the profile of the tube, place a spline object into the Object field. ![]() A polygonal tube will be generated from each hair, whose profile can be defined freely.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |